Flashback Feature: Star Wars: Battlefront (2004)

Hey there once again, I’m back with the third instalment of Flashback Friday and today I’m looking back at a game that defined my childhood, and with the release of a remake by DICE being released last year, I thought it would be a good time to look back at the first game in the Star Wars: Battlefront series. Under the much bigger success of Star Wars: Battlefront II, Star Wars: Battlefront has often been forgotten and deemed a poorer quality game than later instalments, however, I still love it today and here’s why you should too!

Star Wars: Battlefront was release on September 20th, 2004 and was developed by Pandemic Studios and was met with good responses from critics as well as players; receiving a 4/5 from Metacritic and an 8.4/10 from IMDB. The game can be played as a First-Person Shooter or a Third-Person shooter, features lots of different maps from iconic Star Wars locations, and supports Singleplayer, Local Splitscreen multiplayer (consoles) and Online Multiplayer modes. The game was released on PC, Mac OS, Playstation 2 and Xbox, and you can still find the game online to buy now for all formats, luckily it’s rather cheap.

In singleplayer there are three main gamemodes, Historical campaign, Galactic Conquest and Instant Action. Historical Campaign involves you playing through classic Star Wars battles as well as new ones, such as a battle against the indigenous species of Naboo in the Phantom Menace timeline, to the final Battle of Endor at the end of Return of the Jedi. Sadly however, since the game was released a year before Episode III: Revenge of the Sith came out, the significant parts of that storyline have not been featured.


The first mission from the Historical Campaign gamemode.

Galactic Conquest involves you choosing either the Galactic Republic, Trade Federation, Rebel Alliance or Galactic Empire, and fighting against their rival faction in a turn based strategy game. You can conquer various planets from the Star Wars universe and also unlock bonuses from conquering these planets. These bonuses (planetary powers) allow you to sabotage the enemy’s vehicles, or get better training for the AI soldiers on your team. It’s a lot of fun and, despite the small number of planets, completing a full Galactic Conquest is no easy task, with two battlefields on each planet, making sure you get bored less quickly.

The third singleplayer gamemode is my favourite, Instant Action. In this gamemode, each side has a certain number of re-enforcements (normally 200), plus the 10-12 AI soldiers received at the start. Every respawn used by a human or AI member of your team uses one re-enforcement, and really, you just have to not die! However, there are certain spots around the map called Command Posts, which have health/ammo droids and allow your team a place to respawn from, so no Command posts, no respawns. Victory can thus be achieved by securing all the Command Posts, or eliminating all the enemy reinforcements.


Some gameplay in Instant Action on Rhen Var, an unseen planet in the Star Wars films.

What’s great about Instant Action, is that it doesn’t have to be a serious game in this mode. You can fly about, explore the map, run around being useless, the game counts for nothing except for, well, nothing. Also, Instant action gives you access to all different classes of soldier. Star Wars Battlefront is a class-based FPS/TPS, and in modes in which there is an ongoing campaign, you sometimes have to play as a certain class at a certain time to exceed. But in Instant Action, every class, from the Stormtrooper to the Wookie Warrior to the Droideka to the (extremely cool) Jet Trooper, is unlocked by default, allowing different playstyles for every game. Also, there’s more! In Instant Action (as well as all the other gamemodes), not only can you fight on foot, you can get different vehicles for every map, from turrets and speeder bikes to the iconic X-Wing and AT-AT.


Star Wars: Battlefront offers a wide array of classes.

Star Wars: Battlefront is a very good game, despite its poor graphics for the time, its overshadowing sequel, and a dying community, I will always love this game. I definitely do not regret my countless hours playing this game, and if you choose to buy it, I’m sure you won’t either.

Thanks for reading this instalment of Flashback Friday, I hope you enjoyed it, please feel free to leave any suggestions for games in the comments, as The Discordia will be reviewing another game in two weeks’ time. Thank you for reading, and keep it G33k. (I’m obliged to say this, please help, The Discordia has me at gun point, send help immediately.)



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