Not too long ago, Argyl and I attended EGX Rezzed in London. For those who aren’t aware, Rezzed is an event that showcases some of the best upcoming indie games. Overall the event was excellent, we managed to play some really cool games, one of which I personally am very excited for. Toxic Games’ upcoming sequel to their award winning 2011 first person puzzle platformer. I played a few levels of the upcoming game at the event and so these are my thoughts on what I am outright calling my favourite game I played at the event.
The first thing that I noticed about the game was that the graphics are so much better than the first game, dynamic lighting and beautiful environments are stunningly rendered. The first game, after a little while, started to feel bland with its giant white chambers, but this does not seem to be the case with the second, not least of all due to the fact that the environments are vastly different to those in the first instalment. I learned that this is because the team for the sequel is much larger than the team from the first, which, hopefully, will lead to the sequel being a much larger world than the first.
The puzzles that I got to play were much harder than many of those in the first game, with new mechanics introduced, there was still something of a learning curve even for someone who played the first game for hours, like myself. These mechanics radically change how the game is played, whilst remaining true to the tone and elements of the original. Whilst in the original game, your gloves allowed you to manipulate various colored cubes, but with the constraint of being confined to using the colored cubes that the game presented you with, the sequel provides the player with a cube which they can select for themselves which color will suit the situation best. From what I experienced, this adds a whole new layer of difficulty to the puzzles, but also adds a real sense of accomplishment when you solve a puzzle using a method you thought up yourself.
The game also adds a whole new story, which stands as disconnected almost entirely from the events of the director’s cut of the first game, although we did learn that there are probably more than a few nods and references to the events of the first. Just don’t play Q.U.B.E 2 expecting a direct follow up to the first entry. I only really got tiny snippets of the story in the demo that I played, but from what I can tell, it seems to be vastly more expanded and most importantly, player driven, than the original. It seems like we will be seeing a lot more choice for the player than in the very linear first game, most notably with the ability to, in some areas, solve stages in an order of your choosing, rather than just following a linear path.
Q.U.B.E 2 looks like it could be one of the most exciting indie releases of 2017 and feels like a perfect follow up to the original. I would recommend that anyone with an interest in awesome puzzle platformers checks out the original game to prepare for the release of the sequel, which I will without a doubt be getting as soon as it releases. Everything about the Q.U.B.E 2 feels smoother, smarter and more polished. I am almost certain that this game will be the sequel that fans of the series have been wanting since the first game. You can pick up the original game on Steam, PS4 and Xbox One which I would recommend you all do ahead of the release of the sequel later this year.
We will be posting a few more posts about some of the most interesting games we played at EGX Rezzed over the next few days, so for more like this, you can follow us on Twitter @G33kP0p and for updates on Q.U.B.E 2 you can follow them @qubegame, keep it G33k.